Blastaway: Newmex Wiki

Blastaway: Newmex is a wasteland roleplay game which takes place in New Mexico, 2150's, several decades after the war took place.

"Beginning of the End..."
Due to massive exploitation of resources around the world mid-21 century, the United States' policy of importing oil, gas and other fossil fuels from abroad grows unprofitable. Thinning funds prompt the government to cede certain permissions to private corporations. The federal lawmakers can no longer impose controls or regulations on many private enterprises, including nuclear power research. This leads to rise of various private corporations, although spins the US towards anarchy.

"For better future, for better people"
One of such corporate giants was Nucleo-Arch - a company specializing in military and civilian nuclear-powered technology. Introducing improved, "safe" nuclear engines for private use in vehicles, aircrafts, ships and even houses, it took the world economy by storm, bringing about - as the company itself said - "a new era", in reality bringing the world one step closer to the ultimate catastrophe.

"Nations not so United"
Meanwhile countries all across the globe do everything they can to secure their resources. The collapsing economy leads to tensions between the members of United Nations. European Union falls apart and the countries of North-Atlantic Pact start turning agaisnt each other. Instances of illegal nuclear arms trade occur constantly. The world steadily prepares for the inevitable. In 2095 the war breaks out.

"The end to an era..."
Nobody knows who launched the first bomb. It could've been Russia or China, it could've aswell been the United States themselves, or one of many international terrorist organizations. We do however all know the result - an almost utter destruction of mankind and an irreversible transformation of Earth's surface. Those who survived the bombings had yet to struggle with long years of nuclear winter and darkness as the ashes completely covered the sky. When the light finally shone through the thick clouds, revealing scorched remnants of once friendly landscape, there was little reason to be optimistic about mankind's future. Radiation, drought, famine, unfriendly weather and even mutants weren't the only problem. It seems that the weapons used during the conflict were more than just nuclear bombs.

"Life on the wasteland"
After the war, without any centralized government or military, most people fleed from the irradiated ruins of large cities to remote areas, giving way to creation of a completely new world without law, where the only measure of one's relevance are material goods and brute force. Soon various gangs and warbands started rising into power, gaining influences over large tracts of land, fighting for fuel, food and other resources. Despite that, there are many areas where no definite authority has gained an upper hand. Such places have been dubbed the "No Man's Wastelands".

"No Man's Wasteland"
This particular story takes part in the 2150's, in the former state of New Mexico near the former Odd Rocks International Park, along the remains of the interstate I-Y and I-X - two highways built shortly before the war. I-Y and I-X now serve as some of the main trade routes in this part of the wastelands, however due to lack of any strong groups of influence except for a few bandit outposts and weakly-armed locals, no dominion over each of them has been determined. Up until recently...

"The Conflict"
It all began when the descendants of army remnants started forming their own warbands. Trying to return the old order under new regime, their first step to retake the scorched country was to restore patency on the cracked, carwreck-filled roads in order to facilitate their troops' transport. The roads however have been taken over by bandits and biker gangs, one of the strongest being petrol-crazed Gas Guzzlers. Reluctant to submit the relics of the old law, they targeted military vehicles in fight for fuel. War between militaries and outlaws broke out.

"The Powder Keg of New Mexico"
Meanwhile other parties started showing interest in the I-Y and I-X routes. Up to this moment dormant, an old post-war association - the Wasteland Raptors - showed signs of activity in the perimeter, initially only sending scouts and recruiters, soon started spreading their influences in the area, involving in the skirmishes with both Guzzlers and army under an excuse of defending the locals' freedom, while simultaneously trying to enforce their own laws and monopolize the arms trade. The neutral wastelanders, both inhabitants and travellers passing by, who already have to deal with bandits and mutants on daily basis get caught up in a hopeless feud.

"The future most uncertain..."
Some say there's more to this war than just supremacy over highways. What is it then? And who will prevail? Will we ever find out?

Notable after effects

 * Nuking of the moon
 * Mass death of flora and fauna
 * Irreversible Earth's surface transformation
 * Mutants
 * Near mankind extinction